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Post by eoro on Jan 11, 2007 16:25:47 GMT -5
i voted yes....just because damnit! get your furry butt in WoW
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Mobus
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Post by Mobus on Jan 11, 2007 18:32:46 GMT -5
I miss pre-cu. I don't care how bugged it was, it was fun! I liked the CU as well. I guess the NGE and lack of content just did it for me. Blah.
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Post by Darkmatter on Jan 11, 2007 21:22:15 GMT -5
yeah, although I played since launch, honestly I only played 30% of the pre-cu content before it was changed.
I spent like 3 months just on tat.... lol.... and lol'ing with mobus and negilum about AH and it'll be cool to have a guild. Man.. mobus you remember when I thought if we proned as we crept up to an imperial encampment, we would get the jump on them? How you and me would just slowly move up and neg would just be walk/running beside us. Than we would get freaked out and tell him to get down? Best of all, fire all at once! but it really made no difference.
good times....
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Mobus
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Post by Mobus on Jan 11, 2007 22:27:37 GMT -5
Yeah, I remember that very well. I remember trying to hide from an npc behind a rock that same night. Neg knew how mmorpg's worked, we didn't. He was probably laughing at us the whole time. Or at least shaking his head. lol Good times indeed! I miss that feeling, where you didn't know what would happen and you thought anything could happen. I remember the hours I spent before launch imagining what it would be like to play the game. I thought it would be about a million times more immersive and "realistic" and true to the movies than it really was. Quite literally. For example, I remember getting all excited at the thought of being a Jedi and trying to keep it a secret...force jumping onto a roof top to avoid a stormtrooper patrol, blending in with the colors of Tatooine while wearing my brown cloak and making sure to keep my lightsaber out of sight. I daydreamed of that very scenario multiple times. Of course, that never happened, and I was infuriated when I learned that there would be no jumping in the game! lol =P
A large part of the unknown, the excitement, and the fun was taken out of the game when they told us how to become Jedi, too. Of course, their system was bullshit, making it so that someone who had zero interest in Droid Engineering but wanted to be a Jedi could play the game for 10 years and still never become one. Smart way to keep the population down, but brutally unfair. Telling us all how to become Jedi was a bad move, though, as it was the beginning of the end of the game. All people did was "hologrind." I remember having to hunt Neg down just to see him because he was so busy hologrinding, having no fun at all. The best thing they could have done was change the way people became a Jedi periodically, never telling us how to become one. Kept the mystery alive. It would have still been unfair, but better than what happened instead. They could have focused on more important things than tinkering with the Jedi system non-stop. They could have given us meaningful and plentiful content, and they could have fixed bugs like pistoleer only having 3 moves that worked as their description stated...
Yes, I attribute the downfall of SWG to the Alpha Class, Jedi, and the decisions SOE and Lucas Arts made regarding them. I guarantee SWG would have been a better game if SOE didn't have to deal with the constant and never ending Jedi dilemmas. That is why they eventually became a selectable profession. But now, it's too late. Unless, perhaps, you never played the game before and didn't pay to play a beta. Literally.
Sorry for this rant. Those old memories brought back a feeling of loss and wasted efforts, of resentment that SOE had to screw up at every turn. I had strong feelings for that game before it was even launched, which is why I was so hooked on it! I kept hoping for the impossible.
By the way, if ever a SWG2 comes out...at least we won't have our hopes up so very unrealistically high like we all (except perhaps those of us who had played mmorpgs before) did with SWG.
If there is a SWG2 someday, I'll most likely be there. I may not play as much as I did with SWG, but I should be there. However, I don't know if I could even force myself to play it if SOE made it.
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Bruno
Full Member
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Post by Bruno on Jan 12, 2007 9:33:45 GMT -5
Amen, Mob. It's pretty sad. I didn't know anything about mmorpg's. The closest thing I'd ever been on was something called "Worlds Chat" back in 1995 - and it was just avatars running around sending text to each other. I was pretty excited about SWG - after waiting through all of the launch delays. It's sad to think of how many hours I wasted on my Doctor/WS and my Pistoleer/BH.
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Post by Darkmatter on Jan 12, 2007 12:19:11 GMT -5
Yeah, I wish the Jedi profession had never come to the world of swg. Maybe have npcs or quests with them, but definitely not playable. Other than the fact that jedi's are just too powerful, it also didn't make any sense with the time line.
Now if they made the timeline some time during or after KOTOR it would make so much more sense. I wouldn't complain, but its not.
I also remember when we had a 40 man group. 20 on two parties and we were going to attack a pretty big imperial player owned outpost. Needless to say we all died... pretty much 98% of us but the next thing the server crashed lol.
Man..... that was quite a step... crashing the server. You remember that one mobus?
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Mobus
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Post by Mobus on Jan 12, 2007 13:46:56 GMT -5
I do. I also remember the Imperials were exploiting the turrets somehow...or so was the talk at the time. I didn't know how to tell at the time, so I don't know if they were. =P I miss those days. It didn't matter that the game was actually in terrible condition (incomplete and filled with bugs), all that mattered was that the social aspect of the game was extremely rich and we always created our own content. That wasn't to last, because not only did everyone learn how the game worked and become focused on being as powerful as they possibly could be, soon everyone was hologrinding anyway.
And there was nothing wrong with people learning how to play and the game no longer being a complete mystery where every corner had something new and unknown, that was normal. What was wrong was that we then saw all the bugs and problems and it was harder to have fun because nothing got fixed, and rarely did anything new get added. Smugglers couldn't even smuggle for the first three years!
BAH! I didn't mean to rant again. It is just too easy to slip into it.
And hey Bruno! ;D /hi5
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idej
New Member
Posts: 19
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Post by idej on Jan 16, 2007 23:55:00 GMT -5
Ill cut you a deal if u wanna buy my account has 4 level 60s 2 ally 2 horde mage priest shaman hunter
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