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Post by Phenix on May 18, 2005 15:38:27 GMT -5
Hello, Since I love the CU now (no comments) I'm wondering what I should go for since my Jedi template is almost complete: I can only take 2 of those 3 choices: 1- Force run2 (Enh 4-x-x-x) - Makes me run as fast as a swoop. 2- Adv healself (+1500 Health as oppose to +1000) (Healer 4-x-x-x) 3- Heal States - the name says it (good for dizzy, stun, intimidate and blinded only) If I can choose to remove one of those I will take Heal wounds and Force extinguish (for fire DOTs) and I will be using 248 Skill points allocated as Jedi professions. If not, I can only take Heal Wounds (no Force extinguish) living 5 unusable Skill Points. Please give me your advices. I would let go #2 or #3 but I'm not sure and /respec is almost OVER
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Mobus
Mobus Like
Purple Twi'lek Wannabe
Yatta!!!
Posts: 2,321
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Post by Mobus on May 18, 2005 22:11:32 GMT -5
I'd get 2 and 3. Why be a coward and run, anyway? haha
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Post by eoro on May 19, 2005 9:32:36 GMT -5
what is the rest of your template phenix?
sabers 0/4/0/4, mstr def, and the rest your asking on?
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Post by Phenix on May 19, 2005 14:43:16 GMT -5
I forget an important info about number 1 since Phenix have no ranged attack (that do damage) I need Improved Force Suppression (ROOT) which stick 4/5 times. This and the snared are required for my template: Master Def. (imperative for my template) Ehn 4-0-0-4 - Force Mediate* Improved Force suppression*(Root), drain Force, Force Sheild, imp. Force Wave (snare). Lightsaber 0-4-0-0. Armor piercing. 2handed. dilema: Healer 3-2-0-4 or 4-1-0-4 or 4-2-0-3 So here is my Healer 3-2-0-4 Imp heal (+1000) - Heal Wounds/Fire extinguish - Heal States/poison/disease/bleeding or Healer 4-1-0-4 Adv heal (+1500) - Heal Wounds - Heal States/poison/disease/bleeding or Healer 4-2-0-3 Adv heal (+1500) - Heal Wounds/Fire extinguish - Heal poison/disease/bleeding This is my dilema: more protection less healing capablilities or more healing and no fire extinguishing or no states heal... I think it will be Healer 4-1-0-4 unless someones have a better way or resolving my dilema
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Post by eoro on May 19, 2005 15:24:32 GMT -5
i think you'd be okay with the 4-1-0-4 temp, cause i've not seen a fire dot, but if they are like commando's then they are not too bad tickers lol
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Post by negilum on May 19, 2005 18:17:43 GMT -5
heal states seems a waste of sp. if heal states worked on root or stasis it be worth it, but with the the changes to dizzy and intimidate it just isn't to me. the force sap line is great for pvp, it's hard to do anything with zero action and mind.
also force run 2 has a huge damage reduction and overwrites FR1. in my opinion it'd be better to only go up to force speed 2 and spend those 2 points on adv heal. it depends on whether you want FR for battlefield movement or escape.
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Post by Phenix on May 20, 2005 14:42:00 GMT -5
Thanks Neg! You r the man!!! I buy it! I buy a crate of it You solved my issue. I wasn't able to use /ForceRun anymore eventhough I was typing /ForceRun it was doing /ForceRun_2 Bug or intended I don't know. I thought Force Speed 2 was also on the forth box of the x-0-0-0 Enh skill but you made me realised it was on the 3rd box w ::)t! Thank you all
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Post by Phenix on May 21, 2005 10:34:45 GMT -5
One last thing
Do you think that Imp. Force Suppression has more chance to stick on someone/something then Force Suppression?
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