Post by Lezaro on Jan 15, 2008 9:26:17 GMT -5
just figured id post it
Chapter 8: The Nova Orion Crisis
Publish Notes, January 15, 2007
Nova Orion Station:
Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.
Star Destroyer Heroic Encounter:
An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.
Collections:
Added space-based collection system.
Added new ground collections.
Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Space:
Ord Mantell can now be found on the hyperspace map.
Kashyyyk and Mustafar are displayed properly on the hyperspace map.
Greatly reduced droid command reuse time on most droid commands.
Removed the reference to Y-8 in name and description of the mining capacitor and reactor, since they may be equipped on more ships than just the Y-8.
Final mission for "Vothinyak" is no longer a convoy mission; it is now an escort mission.
Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
Adjusted the amount of ground experience gained for killing enemy NPCs in space.
Removed the quest complete window that would pop-up when a space mission was completed. For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory. The player now receives a system message stating their inventory or loot box is full.
X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
Ship Texture Kit: Added the YT-2400.
Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.
Ships:
Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter.
Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).
Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.
Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!
The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.
Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).
Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.
Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.
Fixed the glow and the audio effect on the booster on the ARC-170.
Changed the turrets on the ARC-170 to use 360 rotation to fix a blind spot issue with firing turrets on the ship.
Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.
The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged. This fix puts back in the glows and the correct appearance.
Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.
Ship details now properly updates to reflect damage or repairs.
Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.
Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.
Combat:
Creatures now obey line of sight rules when calling for help.
The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
Carbine animations now shoot particles properly again.
Weapon glow effects will no longer display while cloaked.
Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
The Show Snare Messages checkbox now works as expected.
Minimum range on all grenades and grenade subcomponents is fixed at 0m.
Fixed an issue with grenades ignoring their correct cool down groups.
User Interface:
Clicking your own status bar or your target's target bar will set that target to your current target.
Right clicking a group member now has an option to send a tell.
Space group invite window closes properly when launching into space.
Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.
Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.
Fixed a bug where some buff effects were incorrectly removed on character death.
The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.
Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
Character Skill mods are now displayed as percentages.
The Inventory split window buttons now properly align at higher resolutions.
After deleting an item from the inventory in List View, no item gets selected afterwards by default.
The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.
The droid programming buttons (Datapad) now align and scale properly.
Changing font size using the mousewheel or the chat tab now saves.
Stopped "Out of Range" icon from disabling highlighting of button.
When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.
In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.
Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.
/findcontrollers will now do the same thing as hitting the "Find Controllers" button in the Controls tab of the Options control.
Joysticks are now hot swappable. There is a 10 second delay if you happen to accidentally unplug your controller, but after that you will have to ask the client to find the controller again.
Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
/showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
The overhead map now automatically closes when entering a turret, pilot chair, and operations station.
Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
Naming a building, waypoint, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
Collection titles no longer show as code string.
Removed "Description:" text from Quest Journal when a quest category is selected.
The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.
Waypoints:
You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint. Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
/wp has been added as a shortcut for /waypoint.
The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. /waypoint -target). The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked. If there is no intended or look at target, the current location is used.
Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
The waypoint color for the waypoint created by /findFriend is now purple. This only applies if a waypoint is actually created. If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained.
The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green.
The waypoint color for the waypoint created by surveying is now orange. This only applies if a waypoint is actually created. If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. /waypoint <planet/space zone name). The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. /waypoint <planet/space zone name> to create the waypoint on the specified planet/space zone.
tatooine -> Tatooine
naboo -> Naboo
corellia -> Corellia
rori -> Rori
talus -> Talus
yavin4 -> Yavin4
endor -> Endor
lok -> Lok
dantooine -> Dantooine
dathomir -> Dathomir
kachirho -> Kashyyyk (Kachirho)
etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
khowir -> Kashyyyk (Khowir Forest)
mustafar -> Mustafar
space_tatooine -> Tatoo System
space_naboo -> Naboo System
space_corellia -> Corellian System
space_deep -> Deep Space
space_kessel -> Kessel System
space_yavin4 -> Yavin System
space_endor -> Endor System
space_lok -> Karthakk System (Lok)
space_dantooine -> Dantooine System
space_dathomir -> Dathomir System
space_kashyyyk -> Kashyyyk Space
space_nova_orion -> Ord Mantell (Nova Orion Sector)
Chapter 8: The Nova Orion Crisis
Publish Notes, January 15, 2007
Nova Orion Station:
Nova Orion Industries, a starship research and development company, is based out of a space station located in Ord Mantell space. Created by Jonas Nova and Garrick Orion, the company has grown from its humble origins to become a galactic level producer of starships. The Nova Orion space station is a hub for new space quests in Chapter 8.
Star Destroyer Heroic Encounter:
An Imperial captain has gone rogue and taken his Star Destroyer with him. A group of adventurers who want to take back the ship may recruit a pilot to smuggle them aboard. Solo flight options remain available; however, groups will earn bonuses in the instance if they enter via a POB ship. Your journey to the Star Destroyer begins in the Aurilia Adventurer's guildhall.
Collections:
Added space-based collection system.
Added new ground collections.
Collection reward quests should now properly display the reward icons in the quest journal and the reward acceptance windows.
Space:
Ord Mantell can now be found on the hyperspace map.
Kashyyyk and Mustafar are displayed properly on the hyperspace map.
Greatly reduced droid command reuse time on most droid commands.
Removed the reference to Y-8 in name and description of the mining capacitor and reactor, since they may be equipped on more ships than just the Y-8.
Final mission for "Vothinyak" is no longer a convoy mission; it is now an escort mission.
Fixed a bug where ship components that were not actually in the player's inventory would be shown in the ship terminal component management window.
Adjusted the amount of ground experience gained for killing enemy NPCs in space.
Removed the quest complete window that would pop-up when a space mission was completed. For example, if you were on a Nova Orion quest, and you completed the first portion (a patrol mission), you will no longer get the quest complete window that requires you to push Accept.
The space loot system no longer tells the player they have received credits when they haven't due to a player having a full inventory. The player now receives a system message stating their inventory or loot box is full.
X-Wing Texture Kits: Added the ability to use the texture kits on Advanced X-Wings.
YT-1300: Changed the elite engine appearance to use the first engine appearance instead of the second.
YT-2400: Changed the engine appearances of the broken second engine to the first engine appearance.
Ship Texture Kit: Added the YT-2400.
Increased spawns for Imperial, Rebel, Black Sun, Hidden Daggers, and Void Wing Capital Ships.
Ships:
Four new ships have been added: the Rebel Incom X4 Gunship, Imperial YE-4 Assault Gunship, Blacksun AEG-77 Vigo Gunship, and the Naboo N-1 Starfighter.
Eight new shipwright craftable components have been added (three capacitors, three armor plating, one gunship shield, and one reactor draft schematics).
Ships no longer have a parking location, allowing ship view and launch from any planet or terminal.
Gyroscopes have been added to all player controller turrets. No longer will pitching/yawing your ship cause your turret to pitch/yaw as well(turret rotation clamps still apply). This should make shooting much easier!
The secondary engine appearance of the VT-49 Decimator fixed to use the correct engine glow.
Fixed a missing tractor beam appearance on all starships that have weapon appearances (tie fighters do not have weapon appearances).
Changed weapon version s03 appearances on the Belbullab-22 to use version s02, due to muzzles pointing down on the s03 version instead of forward.
Blacksun Light Fighters using the light engine version s02 have had their exhaust particle effect fixed.
The YT-1300, YKL37R, and Decimator missing elite engine appearance has been added.
Fixed the glow and the audio effect on the booster on the ARC-170.
Changed the turrets on the ARC-170 to use 360 rotation to fix a blind spot issue with firing turrets on the ship.
Rear turret angle of the Y-wing increased, which allows them to be more competitive in PvP.
The engine of the A-wing was using the wrong appearance, which caused the glows to be bugged. This fix puts back in the glows and the correct appearance.
Removed glow and bloom effects on the A-wing that were displaying in incorrect locations.
Ship details now properly updates to reflect damage or repairs.
Fixed a bug that caused the component status display to be incorrect when targeting player controlled ships after they respawned.
Storage deeds can now be used on POB ships. Storage deeds can be redeemed from a POB ship terminal or from the ship's control device in a datapad. Ships cannot be re-deeded until all storage deeds are removed.
Combat:
Creatures now obey line of sight rules when calling for help.
The special attack animation for bol, dewback, and bolma has been tweaked. It's no longer animating super fast.
Carbine animations now shoot particles properly again.
Weapon glow effects will no longer display while cloaked.
Combat spam for Damage over Time effects will now tell you how much (if any) damage was absorbed and resisted.
The Show Snare Messages checkbox now works as expected.
Minimum range on all grenades and grenade subcomponents is fixed at 0m.
Fixed an issue with grenades ignoring their correct cool down groups.
User Interface:
Clicking your own status bar or your target's target bar will set that target to your current target.
Right clicking a group member now has an option to send a tell.
Space group invite window closes properly when launching into space.
Added right clicking group functionality to the party and player (target / self) windows. You must be grouped in order to right click your own player window.
Leave Group has been removed from the radial menu; this can be achieved via right clicking on your status bar.
Fixed a bug where some buff effects were incorrectly removed on character death.
The selected target is now always cleared when entering the pilot's chair or a turret bay while in space.
Added an option under the Controls tab to enable/disable the new gimbal correction system for turrets on ships. It is enabled by default.
Character Skill mods are now displayed as percentages.
The Inventory split window buttons now properly align at higher resolutions.
After deleting an item from the inventory in List View, no item gets selected afterwards by default.
The red border surrounding a skill that is on cooldown but is trying to be used has been re-aligned.
The droid programming buttons (Datapad) now align and scale properly.
Changing font size using the mousewheel or the chat tab now saves.
Stopped "Out of Range" icon from disabling highlighting of button.
When "Mouse left and right drives movement" or "Middle mouse drives movement" are enabled in the keymap, driving movement with mouse buttons now properly cancels autorun.
In Lotto Loot group loot mode, a loot selection window will no longer pop up for the entire group if the only thing on the corpse is credits. In that case, the standard loot window will pop up for the person looting and the credits will be split among the group members.
Added a button called "Find Controllers" to the Controls tab in Options. If you plug in a joystick AFTER starting the client and press this button, it will find your newly plugged in controller.
/findcontrollers will now do the same thing as hitting the "Find Controllers" button in the Controls tab of the Options control.
Joysticks are now hot swappable. There is a 10 second delay if you happen to accidentally unplug your controller, but after that you will have to ask the client to find the controller again.
Users may have a max of 6 controllers connected to client per session. Any more than that and you'll have to remove some of the joysticks, and restart the client with the new joysticks attached.
/showinstanceinfo will now show information about what instances you and your group mates are flagged to enter.
The overhead map now automatically closes when entering a turret, pilot chair, and operations station.
Objects will now automatically stack when placed into a wearable container, even if the wearable container is not equipped (e.g., it's in your house).
Credit and bank values now can be delimited via a token of your choice (comma or period). This option is turned off by default, but you can turn it on via the Options -> Misc panel.
Naming a building, waypoint, crafted item or backpack in a player's inventory now ignores any leading @'s. @'s that are not at the start of the name are unaffected. For example: "@my house" will now be treated as "my house", "party @ my place" will still be "party @ my place" and " @home" will remain " @home" (notice the space).
Fixed a bug that would cause inventory and examine windows to display incorrect usability information after changing characters.
Collection titles no longer show as code string.
Removed "Description:" text from Quest Journal when a quest category is selected.
The Ship Component Management window now properly shows the counter measure packs for gunships allowing the packs to be loaded.
Waypoints:
You can now specify the name of the waypoint in the /waypoint command by putting it at the end of the command.
A "Set Color" option has been added to the waypoint radial menu to set the color of the waypoint. Note that this only sets the color of the waypoint, not the color of the waypoint name. You can also specify the waypoint color (blue, green, orange, purple, white, yellow) anywhere in the /waypoint command to create the waypoint in that color.
/wp has been added as a shortcut for /waypoint.
The waypoint created from the bazaar vendor search now contains the price and name of the item in the waypoint name.
On the ground, you can create a waypoint at the current intended/look at target location by specifying -target immediately after /waypoint (i.e. /waypoint -target). The intended (green bracket) target is checked first, and then the look at (blue bracket) target is checked. If there is no intended or look at target, the current location is used.
Fixed an issue where if a mail has multiple attached waypoints, and you save each attached waypoint one at a time, it will always create the last attached waypoint.
Fixed an issue where a waypoint attached to a mail does not retain its color when the waypoint is recreated from the attachment.
The waypoint color for the waypoint created by /findFriend is now purple. This only applies if a waypoint is actually created. If the existing /findFriend waypoint is re-used, the existing waypoint color will be maintained.
The waypoint color for the waypoint created for the Bazaar Terminal Vendor Location is now green.
The waypoint color for the waypoint created by surveying is now orange. This only applies if a waypoint is actually created. If the existing surveying waypoint is re-used, the existing waypoint color will be maintained.
Fixed an issue where sometime the /findFriend and survey waypoint do not display the correct distance in the waypoint monitor.
You can create a waypoint on a different planet or space zone from anywhere by specifying the planet/space zone name immediately after /waypoint (i.e. /waypoint <planet/space zone name). The following lists the planet/space zone name that you can pass to the /waypoint command (i.e. /waypoint <planet/space zone name> to create the waypoint on the specified planet/space zone.
tatooine -> Tatooine
naboo -> Naboo
corellia -> Corellia
rori -> Rori
talus -> Talus
yavin4 -> Yavin4
endor -> Endor
lok -> Lok
dantooine -> Dantooine
dathomir -> Dathomir
kachirho -> Kashyyyk (Kachirho)
etyyy -> Kashyyyk (Etyyy, the Hunting Grounds)
khowir -> Kashyyyk (Khowir Forest)
mustafar -> Mustafar
space_tatooine -> Tatoo System
space_naboo -> Naboo System
space_corellia -> Corellian System
space_deep -> Deep Space
space_kessel -> Kessel System
space_yavin4 -> Yavin System
space_endor -> Endor System
space_lok -> Karthakk System (Lok)
space_dantooine -> Dantooine System
space_dathomir -> Dathomir System
space_kashyyyk -> Kashyyyk Space
space_nova_orion -> Ord Mantell (Nova Orion Sector)